Sword of Wounding
Rare (requires attunement)
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.
Variants:
- Glaive of Wounding
- Greatsword of Wounding
- Longsword of Wounding
- Rapier of Wounding
- Scimitar of Wounding
- Shortsword of Wounding
Glaive of Wounding
- Damage: 1d10 slashing
- Properties: Heavy, Reach, Two-Handed
- Weight: 6.0 lbs.
Greatsword of Wounding
- Damage: 2d6 slashing
- Properties: Heavy, Two-Handed
- Weight: 6.0 lbs.
Longsword of Wounding
- Damage:
- One-handed: 1d8 slashing
- Two-handed: 1d10 slashing
- Properties: Versatile
- Weight: 3.0 lbs.
Rapier of Wounding
- Damage: 1d8 piercing
- Properties: Finesse
- Weight: 2.0 lbs.
Scimitar of Wounding
Shortsword of Wounding
Source: Dungeon Master’s Guide (2024) p. 314. Available in the SRD and the Free Rules (2024)