Staff of Healing

Staff, weapon, rare (requires attunement by a bard, cleric, or druid)

  • Damage:
    • One-handed: 1d6 bludgeoning
    • Two-handed: 1d8 bludgeoning
  • Properties: Versatile
  • Weight: 4.0 lbs.

This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.

SpellCharge Cost
Cure Wounds1 charge per spell level (maximum 4 for a level 4 spell)
Lesser Restoration2
Mass Cure Wounds5
^spell-charge-cost

Regaining Charges

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.

Source: Dungeon Master’s Guide (2024) p. 308. Available in the SRD and the Free Rules (2024)