Mixing Potions

Source: Dungeon Master’s Guide (2024) p. 216

A character might drink one potion while still under the effects of another or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions.

When a character mixes two potions together, roll on the Potion Miscibility table. If more than two are combined, roll again for each subsequent potion, combining the results. Unless the effects are immediately obvious, reveal them only when they become evident.

Mixing Potions; Potion Miscibility

Mixing Potions; Potion Miscibility

Source: Dungeon Master’s Guide (2024) p. 216

Potion Miscibility

dice: 1d100Result
01Both potions lose their effects, and the mixture creates a magical explosion in a 5-foot-radius Sphere centered on itself. Each creature in that area takes 4d10 Force damage.
02–08Both potions lose their effects, and the mixture becomes an ingested poison of your choice (see ""Poison"" in “chapter 3”).
09–15Both potions lose their effects.
16–25One potion loses its effect.
26–35Both potions work, but with their numerical effects and durations halved. If a potion has no numerical effect and no duration, it instead loses its effect.
36–90Both potions work normally.
91–99Both potions work, but the numerical effects and duration of one potion are doubled. If neither potion has anything to double in this way, they work normally.
00Only one potion works, but its effects are permanent. Choose the simplest effect to make permanent or the one that seems the most fun. For example, a Potion of Healing might increase the drinker’s Hit Point maximum by 2d4 + 2, or a Potion of Invisibility might give the drinker the Invisible condition indefinitely. At your discretion, a Dispel Magic spell or similar magic might end this lasting effect.
^potion-miscibility
Link to original