Training to Gain Levels
Source: Dungeon Master’s Guide (2024) p. 49
As a variant rule, you can require characters to spend time between adventures training or studying before they gain the benefits of a new level. This variant slows the passage of time in the game world, which can help support a more realistic or gritty tone in your campaign.
If you choose this option, after earning enough Experience Points to attain a new level, a character must train for a number of days before gaining any class features associated with the new level. You can decide whether the character can train independently or requires a trainer.
The training time required depends on the level to be gained, as shown on the Training to Gain Levels table. The training cost is for the total training time.
Variant: Training to Gain Levels; Training to Gain Levels
Variant: Training to Gain Levels; Training to Gain Levels
Source: Dungeon Master’s Guide (2024) p. 49
Training to Gain Levels
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Level Attained Training Time Training Cost 2–4 10 days 20 GP 5–10 20 days 40 GP 11–16 30 days 60 GP 17–20 40 days 80 GP ^training-to-gain-levels