Agora Adventures

Source: Mythic Odysseys of Theros p. 122

Agora Adventures

dice: d12Adventure Goal
1Apprehend the ringleader of a thieves’ guild who frequently targets people in the agora.
2Protect a civil leader giving a speech.
3Perform for an audience.
4Humiliate someone giving a speech or performing.
5Make a profit running someone’s market stall.
6Sabotage business for the entire market.
7Eavesdrop on a private meeting under a stoa.
8Incite a crowd to action with a public speech.
9Debate a well-loved politician or philosopher and convince the audience to take your side.
10Recapture an escaped beast that was up for sale.
11Stop a public execution.
12Quell a riot without violence.
^agora-adventures