Artifact Properties; Major Detrimental Properties

Source: Dungeon Master’s Guide (2024) p. 224

Major Detrimental Properties

dice: 1d100Property
01–09You can’t attune to other magic items while you’re attuned to the Artifact. When you become attuned to the Artifact, your Attunement to other magic items ends immediately.
10–18When you become attuned to the Artifact, a random one of your ability scores is reduced by 2, to a minimum of 3. A Greater Restoration spell restores the ability.
19–27When you become attuned to the Artifact, you take 8d10 Psychic damage.
28–36The first time you become attuned to the Artifact, it gives you a quest determined by the DM. You can’t use any of the Artifact’s properties until you complete the quest.
37–45Each time you become attuned to the Artifact, there is a 10 percent chance that you attract the attention of a god who sends an avatar to wrest the Artifact from you. The avatar has the same alignment as its creator and uses the Empyrean stat block. Once it obtains the Artifact, the avatar vanishes.
46–54Each time you become attuned to the Artifact, you must succeed on a DC 10 Constitution saving throw or die from the shock. If you die, you’re instantly transformed into a Wight under the DM’s control that must protect the Artifact.
55–63The Artifact dilutes potions within 10 feet of itself, rendering them nonmagical.
64–72The Artifact erases scrolls within 10 feet of itself, rendering them nonmagical.
73–81While you’re attuned to the Artifact, creatures of a particular type other than Humanoid (chosen by the DM) are always Hostile toward you.
82–90While attuned to the Artifact, you have Vulnerability to all damage.
91–96The Artifact imprisons a Death Slaad. Each time you become attuned to the Artifact, the slaad has a 10 percent chance of escaping, whereupon it appears in an unoccupied space as close to you as possible and attacks you.
97–00While attuned to the Artifact, you can’t spend Hit Point Dice or regain Hit Points.
^major-detrimental-properties