Embarking on Adventure; Adventures at Sea
Source: Mythic Odysseys of Theros p. 176
Adventures at Sea
| dice: d10 | Adventure Goal |
|---|---|
| 1 | Slay a monster or pirates terrorizing ships at sea. |
| 2 | Follow an omen that leads out to sea. |
| 3 | Seek an artifact hidden underwater or on an island. |
| 4 | Find your way home after getting lost. |
| 5 | Find a lost temple of a god. |
| 6 | Relocate settlers trying to colonize an inhabited isle. |
| 7 | Discover a safe route through deadly waters. |
| 8 | Retrace the path of a hero lost at sea. |
| 9 | Find a whirlpool that is a passage to the Underworld. |
| 10 | Sail from the edge of the world into Nyx. |
| ^adventures-at-sea |