Special Facility Descriptions; Special Facilities

Source: Dungeon Master’s Guide (2024) p. 336

Special Facilities

LevelSpecial FacilityPrerequisiteOrder
5Arcane StudyAbility to use an Arcane Focus or a tool as a Spellcasting FocusCraft
5ArmoryNoneTrade
5BarrackNoneRecruit
5GardenNoneHarvest
5LibraryNoneResearch
5SanctuaryAbility to use a Holy Symbol or Druidic Focus as a Spellcasting FocusCraft
5SmithyNoneCraft
5StorehouseNoneTrade
5WorkshopNoneCraft
9Gaming HallNoneTrade
9GreenhouseNoneHarvest
9LaboratoryNone*Craft
9SacristyAbility to use a Holy Symbol or Druidic Focus as a Spellcasting FocusCraft
9ScriptoriumNone*Craft
9StableNoneTrade
9Teleportation CircleNoneRecruit
9TheaterNoneEmpower
9Training AreaNoneEmpower
9Trophy RoomNoneResearch
13ArchiveNoneResearch
13Meditation ChamberNoneEmpower
13MenagerieNoneRecruit
13ObservatoryAbility to use a Spellcasting FocusEmpower
13PubNoneResearch
13ReliquaryAbility to use a Holy Symbol or Druidic Focus as a Spellcasting FocusHarvest
17DemiplaneAbility to use an Arcane Focus or a tool as a Spellcasting FocusEmpower
17GuildhallExpertise in a skillRecruit
17SanctumAbility to use a Holy Symbol or Druidic Focus as a Spellcasting FocusEmpower
17War RoomFighting Style feature or Unarmored Defense featureRecruit
^special-facilities

*Certain orders that can be issued to these facilities have additional prerequisites.